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— Guide

Yellow Attacks & Counterplay

Grabs, guard-breaks, and why F-parry fails on yellow telegraphs.

VV Ultimatum Wiki~8 min read

// Guide Summary

Yellow telegraphs mean dodge-only — blocking or standard parry (M2) gets guard-broken. Use Space or Flash Step (Q). Short M1 chains keep you mobile. Red = F counter or dodge; yellow = never hold block.

Quick Reference

TopicDetailNote
YellowDodge onlySpace / Q
RedF or dodgeNo block
M13–4 hit maxStay reactive
BossLearn wind-upPunish recovery
Mechanic

What Yellow Means

What Yellow Means
What Yellow Means

Yellow glow marks grabs, unblockable swings, or guard-breaking AoE. Pressing F or holding M2 on yellow is the top beginner mistake — you eat a full combo.

Dragonfly tail slam and Gelum teaching fights are the safest places to practice yellow recognition.

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Defense

Dodge & Spacing

Dodge & Spacing
Dodge & Spacing

Side-dash (Q) beats most grab hitboxes. Back-dash works for narrow swings but fails on wide AoE — read the wind-up direction.

Bait yellow by approaching then dashing out; punish the recovery frame with a short M1 string or skill.

Boss

Boss Yellow Patterns

Boss Yellow Patterns
Boss Yellow Patterns

Giant Dragonfly: yellow tail AoE — dodge lateral, parry red body hits.

King Croc / Marsh bosses: slow yellow grabs after block strings — disengage when posture is low.

Wandering Swordsman (Junichiro): fast yellow finishers — full stamina before phase 2.

Next Up

Continue Your Journey

Players who read this guide often continue with these walkthroughs.

Ready to Try It In-Game?

You've got the knowledge — jump into VV: ULTIMATUM and put this guide to work.

Related Guides

Full combat overview in the Combat System guide.

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VV Ultimatum Wiki · Updated August 2026