
— Mechanics
Combat System Guide
Posture rhythm, parry windows, and Reiatsu discipline.
// Guide Summary
Block (M2) fills posture — guard break = stun window. Parry = no posture cost + enemy stagger. Red: F counter or dodge. AoE: dodge only. Flash Step (Q) costs Reiatsu.
Blocking & Posture

M2 block reduces damage but fills posture. Full posture = Guard Broken (stunned).
Breaking enemy posture with heavies/crits = your damage window.
Posture recovers when not blocking — brief disengage helps.
Parrying

M2 on exact hit frame = parry. No posture damage, enemy staggered.
Single most impactful combat skill. Practice on weak mobs first.
Checklist
- ▸Tight window
- ▸No posture cost
- ▸Enemy stagger
- ▸Practice early
Red Attacks & AoE

Red glow = unblockable. Counter (F) or dodge (Space).
AoE = dodge/Flash Step only. Ground circles telegraph early.
Each boss has unique red timings.
- 1Red → F or dodge
- 2AoE → dodge early
- 3Never block AoE
- 4Q to escape
Reiatsu & Flash Step

Reiatsu fuels Q (Flash Step), skills, racial abilities.
Don't spam Q in boss fights — save for AoE escapes.
Slow regen in combat — disengage to recover.
Defense Chart
| Attack | Response | Note |
|---|---|---|
| Normal | Block/parry | Parry preferred |
| Red | F or dodge | No block |
| AoE | Dodge/Q | F fails |
| Break | Guard break | Max damage |
Adapted from combat guides and rewritten for clarity.