
— Guide
Potency Stat Guide
Kido scaling, status duration, and when Potency beats raw Weapon Damage.
// Guide Summary
Potency multiplies active ability output — Kido spells, shields, heals, and DoT ticks. It does not scale basic M1 attacks (those use Weapon Damage). Pair with Reserves so high-cost spells stay spammable.
Quick Reference
| Topic | Detail | Note |
|---|---|---|
| Effect | Kido + status | Not basic M1 |
| Pair | High Reserves | Sustain spam |
| Shinigami | CC + Haste | Frequent Sai/Geki |
| Quincy | Arrow scaling | Heilig Pfeil dmg |
What Potency Does

Potency (listed alongside Kido on build screens) boosts ability coefficients — higher Potency means stronger Hado/Bakudo, longer status durations, and bigger shield values.
Basic attacks and weapon M1 strings scale from Weapon Damage and Strength nodes, not Potency. Hybrid builds still invest Potency for finishers and ranged tools.
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Scaling & Soft Caps

Kido-focused endgame targets 200–400 Potency with matching Reserves. Returns diminish if you neglect Health — glass-cannon casters die to one yellow grab.
Shinigami benefit from splitting Potency and Haste for control chains. Arrancar Cero builds stack Potency with Cero width traits.
Race-Specific Potency Builds

Shinigami: Sai → Geki → Raikoho chains. Potency + Haste over raw burst.
Quincy: Heilig Pfeil and Still Silver scale with Kido/Potency — pair Blut Arterie for M1 when Reiatsu runs low.
Hollow/Arrancar: Finger Cero and Bala Swarm — Potency widens beam damage when Cero traits are invested.
Next Up
Continue Your Journey
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Related Guides
See Build Points guide for full stat allocation tables.
Play on RobloxWatch Original VideoBack to HomeVV Ultimatum Wiki · Updated August 2026

