
— Tier List
Skill Tree Tier List Full Guide
All eight skill trees ranked by SP efficiency, impact, and race-specific priority.
// Guide Summary
Expanded from skill tier-list references with full SP costs and skill counts, priority picks, and race-specific investment orders for Shinigami, Quincy, and Hollow.
Ranking Table with SP Costs

Core combat rankings: Hakuda (328 SP, 58 skills, S), Speed (229 SP, 40 skills, S), Quincy (192 SP, 36 skills, A), Strength (185 SP, 34 skills, A), Shinigami/Kido (208 SP, 34 skills, A), Hollow/Arrancar (145 SP, 27 skills, B).
Utility trees are Sense (4 skills) and Misc (11 skills), usually added after combat core is stable.
Raw SP cost does not equal value; impact per point and matchup coverage drive real tier placement.
S Tier: Hakuda and Speed

Hakuda has the deepest tree (58 skills) and top melee customization, with priority picks including Surge Fist, Burst Rush, Jaguar Rush, Suplex, Dragon Lash, and Death Fist.
Speed gives universal movement dominance and error recovery through skills like Aerial Ace, Clone Strike, Flash Surprise, Hyperspeed, and Light Feet.
Together they define the most transferable value across both PvE and PvP routes.
A Tier: Quincy, Strength, Shinigami(Kido)

Quincy tree anchors ranged spirit-weapon play with picks such as Conjure Weapon, Heilig Pfeil, Blut Arterie/Vene, and Holy Arrows.
Strength supports heavy weapon/posture pressure and pairs well with reach tools or punish-style combat pacing.
Shinigami(Kido) provides control and ranged spells with key picks including Sai, Sho, Horin, Rikujokoro, Geki, Hainawa, Raikoho, and Goryu Tenmetsu.
B Tier: Hollow/Arrancar Tree

At 145 SP and 27 skills, Hollow/Arrancar is cheaper but narrower than top trees, so it ranks lower in universal value.
For Hollow race players it is still mandatory because Cero/Bala/Hierro/regen tools are core to identity and survival.
Treat B tier here as contextual: lower global ranking, high race-required importance.
Race Investment Order

Shinigami priority: Speed -> Hakuda or Kido -> Strength -> Misc.
Quincy priority: Quincy tree -> Speed -> Strength or Hakuda -> Misc.
Hollow priority: Hakuda -> Speed -> Hollow/Arrancar -> Strength, with utility added as needed.
SP Allocation Mistakes

Most players underperform by spreading SP too thin across many trees before any one tree reaches functional depth.
Another issue is copying tree ranks without matching race path and weapon plan, creating disconnected builds.
Use tiers as decision support, then commit to one coherent progression identity before diversifying.
Roadmap
| Stage | Focus | Execution |
|---|---|---|
| Data | SP and skill count | Understand true investment cost |
| S tier | Hakuda + Speed | Lock universal high-value trees |
| A tier | Quincy/Strength/Kido | Route by race and playstyle |
| B tier | Hollow/Arrancar | Use race-locked value efficiently |
| Utility | Sense + Misc | Add tools after combat core |
Related Progression
Use this with linked hubs to keep race, build, and leveling routes aligned.
Watch Original VideoBack to HomeExpanded from controls, quests, crafting, races, maps, items, and tier-list references.