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— First Look

Release Day Walkthrough

Vert's day-one journey from level 1 to 20 — missions, invasions, gear, the dragonfly boss, and what the early game actually feels like. Adapted from vert's release gameplay.

Adapted from vert (@vertt_)~18 min read

// Guide Summary

Day-one essentials: enable Dangerous Missions for invasions (Hard difficulty queues faster), press Tab for inventory/charms, buy Bank Remote at Muziki Sato for 250 tokens, mix quest + mission + misc XP to level. PvP unlocks after level 15. Red = parry (F), yellow = dodge. Craft Relentless Hunter charm before invading. Dragonfly boss: dodge yellow AoE, parry red, block first spin then parry second hit.

Day 1

Launch Day — What to Expect

VV: ULTIMATUM release day — peak player count
VV: ULTIMATUM release day — peak player count

VV: ULTIMATUM officially launched with a massive player spike — vert notes roughly 80,000 concurrent players at peak, landing on Roblox's front page.

Early access slots from beta may remain locked after launch — if your progressed slot says "locked until release," wait for a dev patch. vert had to start fresh on a new character for this playthrough.

The first hours are quest-heavy PvE. vert compares the feel to Deepwoken's PvE combat (guard breaks, posture) and notes VV's PvE is significantly stronger than Type Soul's — a key reason the game could outlast pure PvP competitors.

Key Tips

  • Peak launch = crowded bosses, kill-steal risk
  • Beta slots may need a post-launch unlock fix
  • Early game is quest + mission focused
  • PvE quality is a major selling point vs Type Soul
Basics

Controls & UI Refresher

Combat controls — parry, dodge, and menu keys
Combat controls — parry, dodge, and menu keys

Returning players: parry defaults to a non-standard bind (vert had middle mouse, rebound to R). Block/parry uses right-click in combat — easy to forget if you're coming from Type Soul's F key.

Tab opens the full character panel: inventory, spirit charms/essences, equipment, and stats. M opens skill trees and unlocked moves — vert discovered mid-session he'd had clone moves equipped the entire time.

Press C for area objectives and quests. U for world teleport (Soul Society, Fort Adams, Las Noches). Escape shows if another player has invaded your mission lobby.

Key Tips

  • Rebind parry if needed — default can be awkward
  • Tab = inventory, charms, gear
  • M = skill trees + combat moves
  • C = quest radar for every zone
Missions

Mission Tickets & Invasions

Soul Society mission deployment
Soul Society mission deployment

Mission tickets drop from killing Hollows and other enemies in the open world. Spend them via the soul pager to start ranked missions with chest rewards at extraction.

Normal missions queue instantly. Invasion missions require Dangerous Missions enabled — without it you get fast PvE-only queues. With it enabled, Hard difficulty tends to match faster (vert got instant queue on Hard after long waits on Easy/Medium).

Mission types vary wildly: Menos kill missions are quick (~1 min), while tailing/espionage Hard missions can be long walking sequences before a boss fight. Menos parry timing is strict — delayed stomps with almost no leeway.

Enter mission codes when prompted (example format: HBLX4). Some Hard missions spawn an allied NPC to help — you're not always solo.

  1. 1Farm mission tickets by killing open-world enemies
  2. 2Enable Dangerous Missions for invasion chance
  3. 3Select Hard difficulty for faster invasion queues
  4. 4Complete extraction for chest rewards

Key Tips

  • Dangerous Missions OFF = instant PvE queue
  • Hard difficulty = better invasion odds
  • Menos missions = fast but strict parry timing
  • Check Escape menu to spot invaders
Lv.10+

Bank Remote & Muziki Sato

Muziki Sato village — bank remote vendor
Muziki Sato village — bank remote vendor

The bank remote quest sends you to Muziki Sato village in Soul Society Outskirts. Set your spawn at the village pad to avoid long runs.

Talk to the Bank Representative and purchase a Bank Remote for 250 tokens. Sell loot to the local merchant or open daily reward boxes if you're short — vert sold an Undying Soul essence for 35 tokens.

Bank remotes let you store valuables safely. Death can randomly delete inventory items, making this essential before carrying rare drops or boss loot.

You can increase bank capacity later. This quest is required for multiple storylines — prioritize it before deep farming.

  1. 1Follow quest marker to Muziki Sato
  2. 2Set spawn at village pad
  3. 3Earn 250 tokens (sell loot / daily box)
  4. 4Buy Bank Remote from Bank Representative

Key Tips

  • Death = random item loss — bank early
  • Set spawn in Muziki Sato to save time
  • Daily reward boxes help fund the 250 tokens
Build

Gear, Charms & Crafting

Equipment, charms, and crafting
Equipment, charms, and crafting

Boss chests and missions drop essences, scarves, helmets, and chest pieces. Check level requirements in Tab before equipping. Vanity slots let you hide ugly armor while keeping stats.

Crafting is level-gated and significant — healing salves need lizard blood + crafting table access. Side quests often unlock new recipes.

Spirit charms have tiers and passive effects. vert crafted Relentless Hunter: prevents distraction while alive as an invader and applies combat tag on spawn — excellent for invasion builds.

Purple pools in the world offer rare charm removal/roll opportunities. vert found two in one session — they're uncommon, so use them when you have bad charms equipped.

Key Tips

  • Relentless Hunter = top invasion charm
  • Vanity slot hides armor visuals
  • Purple pools = rare charm rerolls
  • Craft healing salves for quest turn-ins
Lv.15+

XP Types & Mixed Progression

Multi-color XP bar breakdown
Multi-color XP bar breakdown

At Fort Adams, NPC Albert explains the multi-source XP system. Hover your XP bar to see colored segments: quest XP, mission XP, miscellaneous XP, and more — each has different caps.

You cannot level from missions alone. vert's entire Muziki Sato bank quest gave almost no XP despite the effort — mix quests, missions, kills, and exploration.

PvP protection lasts until level 15. After that, non-safe zones allow player combat. Late-game leveling reportedly requires player kills (grip XP) in addition to PvE — similar to Type Soul's old ranker system.

Power progression (Shikai/Res/Schrift) starts gaining XP at level 25, with full unlock around level 40 through meditation.

Key Tips

  • Hover XP bar to see source breakdown
  • Never rely on one XP type only
  • Level 15 = PvP protection ends
  • Level 25 = start power XP, ~40 = unlock
Lv.17

Dragonfly Boss Fight

Dragonfly boss combat patterns
Dragonfly boss combat patterns

The level 17 Goro questline culminates in a dragonfly Hollow boss in the caves. vert struggled initially — unclear attack tells, massive yellow hitboxes floating above the model, and other players/NPCs stealing kills.

Combat reads: glowing red = parry (F), glowing yellow = dodge out (not parry). One spin attack can be block-held for the first hit, then parry the second follow-up.

The boss regenerates and respawns adds. Kill-stealing is common in crowded servers — vert recommends fighting when the arena is empty or coordinating with friends.

After defeating it, Goro continues the storyline toward Nabukai village and hands out a token booster reward.

  1. 1Learn red = parry, yellow = dodge
  2. 2Block first spin hit, parry second
  3. 3Wait for clear arena to avoid kill steals
  4. 4Return to Goro for token booster

Key Tips

  • Yellow glow = dodge, not parry
  • Hitboxes can appear far above the model
  • Boss regens — stay patient
  • Friends make this much easier
Lv.15+

PvP, Invasions & Verdict

Invasion missions and PvP zones
Invasion missions and PvP zones

vert's main goal was invasion PvP practice, but Dangerous Mission queues were slow on launch day — region selection (EU vs NA) and difficulty settings matter. Hard mode gave instant queues in some sessions.

Invasions can happen during missions — other players appear in your lobby (visible via Escape). Combat feels animation-heavy with frequent Flash Step — endgame PvP may be mobility-centric.

By level 20, vert's verdict shifted positive: early repetition feels slow if you've rerolled multiple times, but post-15 boss fights and story quests become engaging. Compares favorably to Deepwoken PvE and far above Type Soul's PvE.

vert believes VV could grow larger than Type Soul if PvP delivers — the PvE foundation is already there. For optimized routes, pair this impressions walkthrough with our structured beginner and 1-100 guides.

Key Tips

  • EU/NA server choice affects invasion queue
  • Flash Step spam likely in high-level PvP
  • Game opens up significantly after level 15
  • Use structured guides for efficient routing

Early Level Milestones

LevelUnlockWhat To Do
1-10Tutorial + Soul SocietyNecklace quest, press C for all quests, learn parry/dodge
10-15PvP ProtectedMuziki Sato bank remote, mission tickets, craft charms
15PvP UnlockedLeave safe zones, try invasions with Dangerous Missions on
17Dragonfly QuestDefeat dragonfly boss, unlock Goro storyline continuation
20Nabukai VillageContinue main quest, allocate stat/skill points
25+Power ProgressionStart Shikai/Res/Schrift XP (full unlock ~40)

Want Structured Progression Routes?

Check our Beginner Guide (1-25), Hollow Guide, and Level 1-100 walkthrough for optimized paths.

Watch Original VideoBack to Home

Based on vert's YouTube video "They Finally Released VV: ULTIMATUM..". Game mechanics may change with updates.