Back to Home

— Race

Hollow Race Full Guide

Progression milestones, unlock gates, and practical playstyle outcomes.

Compiled from in-game reference and community verification~14 min read

// Guide Summary

Hollow route with initial form RNG, Menos trap warning, trait slot scaling, and Vasto progression math.

Identity

Core Identity: Evolution + Traits

Core Identity: Evolution + Traits
Core Identity: Evolution + Traits

Hollow is VV's most unique race, built around evolution stages and trait-slot scaling rather than fixed weapon progression.

Initial form is random (Turtle/Gorilla/Lizard/Centipede), and early roll quality can shape early comfort.

Long-term strength depends on path discipline and avoiding irreversible branch mistakes.

Start

Initial Form Rolls and Early Impact

Initial Form Rolls and Early Impact
Initial Form Rolls and Early Impact

Turtle gives beginner-friendly defense, Gorilla is balanced, Lizard is speed-leaning, and Centipede is high-risk due to reduced defense/damage profile.

If you roll a weak comfort form and struggle heavily, planned reset can be better than prolonged inefficient grinding.

Early survival consistency is more valuable than forcing flashy setups with unstable fundamentals.

Progression

Evolution Tree and Menos L Warning

Evolution Tree and Menos L Warning
Evolution Tree and Menos L Warning

Core route is Base -> Menos -> Adjuchas -> Vasto Lorde -> Vastocar -> Arrancar for maximum long-term power.

Pressing L as Menos creates Menoscar dead-end with permanent 2 trait slots; this is the most expensive beginner mistake in the race.

Adjuchas branching requires intentional choice between faster Adjucar path and stronger Vasto route.

Traits

Trait Slot Scaling by Stage

Trait Slot Scaling by Stage
Trait Slot Scaling by Stage

Trait slots scale by stage: Base 2, Menos 2, Adjuchas 3, Vasto Lorde 4, Arrancar via Vastocar keeps 4 but trait activation is tied to Resurreccion.

Slot count directly controls build ceiling, so pathing decisions are effectively build decisions.

Plan trait combinations before irreversible transitions to avoid expensive reroutes.

Gate

Vasto Lorde PK Requirements

Vasto Lorde PK Requirements
Vasto Lorde PK Requirements

Vasto route needs 70 PK points, with Shinigami/Quincy kills worth 10 each and Arrancar kills worth 0.

This means at least seven valid enemy-race kills under current documented values.

Coordinate risk windows carefully; reckless PK attempts often lose more progression time than they gain.

Endgame

Endgame Direction: Vasto vs Arrancar Burst

Endgame Direction: Vasto vs Arrancar Burst
Endgame Direction: Vasto vs Arrancar Burst

Vasto Lorde offers always-on trait power while Arrancar/Vastocar shifts into burst windows via Resurreccion.

Both are viable, but they reward different risk profiles: passive consistency vs timed power spikes.

Pick direction early and align clan, attributes, and charm loadout to that identity.

Roadmap

StageFocusExecution
IdentityCore mechanicUnderstand what the race excels at
MilestonesUnlock pathTrack required gates in order
Power spikeSignature formPrepare for unlock fight and transition
OptimizationBuild + clanAlign stats and traits with role
EndgameFinal formPlan long-term progression targets

Related Progression

Use this with linked hubs to keep race, build, and leveling routes aligned.

Watch Original VideoBack to Home

Expanded from controls, quests, crafting, races, maps, items, and tier-list references.